Concept: GENERAL UNIT
The General Unit is a mobile factory that manufactures and spreads the Robot-Zombie Virus by launching “Germs” from the top of its body. While not an innately aggressive enemy, the General can use its close range defensive forcefield to inflict damage on players who gamble too closely.
Theoretical Features:
- Slow moving enemy unit
- Defensive forcefield can absorb large amounts of damage
- Forcefield can inflict damage upon contact
- Can be disabled without being destroyed
- Patrols, does not seek
- The rate of “Germ Launching” is variable and unpredictable
- Does not jump
Concept: DEATH ROOTS
Another possible tree mutation, Death Roots violently shoot upward catching careless heroes in a spikey trap of doom. Their exact behavior is TBD. Do they spring up one root at atime? Do they constantly pop up and down “whack-a-mole” style? Can they be destroyed?
Theoretical Features:
- Surprise Attack
- Melee Damage
- Possible Electrocution Damage
- Dynamic Root-Spike Generation/Animation
Concept: TAGSAW FLOWERS
The happy glow of the “Tag Flowers” (title pending) morphs into a terrifying sight upon robot-zombification. The flowers start to spin erratically creating a frightening illuminated saw of death. As if compelled by some an unknown intelligence, the tag saw stretches and leans towards nearby heroes making them very scary.
Theoretical Features:
- Light emitting. Pretty.
- Sparks on contact.
- Extremely deadly.
- Requires each flower petal to be shot individually before it becomes completely incapacitated.
- Can be incapacitated with “slowing” or “biological” weapons.
- Reaches toward player… Like a magnet.
Concept: BRADBERRY BUSH
A seemingly harmless shrub in its natural state, the Bradberry Bush swells into a volatile blob of poison gas sacks upon infection. If touched or shot, the sacks explode releasing their harmful contents.
Theoretical Features:
- Swelling, pulsing and glowing animation.
- Explodes on even the smallest contact.
- Poison gas causes damage over time or a debilitating debuff (slow, loss of weapon, loss of aiming control, etc.)
Concept: DEATH DRILL
The Death Drill disseminates surprise destruction from below. Not only is it incredibly sharp, it’s also electrified and spinning for added badness. It can be disabled through brute force.
Theoretical Features:
- Melee Damage
- Spawned when a “Germ” is allowed to sink into unoccupied ground.
- Can be disabled or broken with direct damage. When disabled, the top is broken off and it’s no longer electrified.
Concept: ROTATOR TREE
The Rotator Tree, once infected, splits horizontally across the trunk and furiously spins its top half. While in motion, its branches are transformed into horrible whipping instruments that damages enemies and allies alike.
Theoretical Features:
- Indestructable?
- Clockwise Spinning launches players backwards
- Possible varying speeds – Slow trees can be dodged, fast trees must be avoided.
- Can be used to damage or destroy enemy units.









