Concept: BOXHEADED LASER FACE
The Boxheaded Laser Face robot fires a terrible laser from one particular face of its box-shaped head. It is a viciously armored sentinel that aggressively pursues its only objective, to melt poor heroes with its incredibly deadly weapon. The Laser Face has no particular weakness, it’s simply a scary monster.
Concept: DANGERBOT
The Details concerning the Dangerbot are limited. It’s small. Maybe it’s spawned by a Robot-Virus Germ. It has four adorably sharp legs. The tip of its weapon, a proximity detecting short range constant beam laser, is its most vulnerable point. To protect itself, the Dangerbot houses the laser inside its rotating head that’s only exposed [...]
Concept: ACORN BLASTER
The Acorn Blaster has a chance of spawning when a Robot-Virus Germ is allowed to settle into the ground. It’s a small spherical ranged weapon that tracks the players position and fires fast moving projectiles. Because it remains nestled halfway underground, it’s most vulnerable when shot from directly above.
Theoretical Features:
- Spawned randomly from the Robot-Virus Germ
- Rapid fire projectile
- Small, difficult target to hit. Best destroyed with precision weaponry
- AI driven aiming
Concept: GENERAL UNIT
The General Unit is a mobile factory that manufactures and spreads the Robot-Zombie Virus by launching “Germs” from the top of its body. While not an innately aggressive enemy, the General can use its close range defensive forcefield to inflict damage on players who gamble too closely.
Theoretical Features:
- Slow moving enemy unit
- Defensive forcefield can absorb large amounts of damage
- Forcefield can inflict damage upon contact
- Can be disabled without being destroyed
- Patrols, does not seek
- The rate of “Germ Launching” is variable and unpredictable
- Does not jump
Concept: ROBOT-VIRUS SPREADING GERM
The Robot-Virus Germ is launched from the top of a General Unit. Its goal is to spread the virus from innately robotic enemies to infectable environmental elements. Once launched, the Germs rain down slowly offering players the opportunity to destroy them before they can contact the ground or other features that might spawn additional hazards. If allowed to touch the player, Germs can inflict severe damage by way of an amazing blue explosion.
Theoretical Features:
- Spawned from General Units
- Infects environmental elements possibly spawning additional enemies or hazards
- Can be destroyed while airborne
- Can inflict direct damage on the player
- Falls slowly. The rate of descent can be adjusted with the difficulty level.
Concept: DEATH ROOTS
Another possible tree mutation, Death Roots violently shoot upward catching careless heroes in a spikey trap of doom. Their exact behavior is TBD. Do they spring up one root at atime? Do they constantly pop up and down “whack-a-mole” style? Can they be destroyed?
Theoretical Features:
- Surprise Attack
- Melee Damage
- Possible Electrocution Damage
- Dynamic Root-Spike Generation/Animation









