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<channel>
	<title>Robot Zombie Plague</title>
	<atom:link href="http://www.robotzombieplague.com/?feed=rss2" rel="self" type="application/rss+xml" />
	<link>http://www.robotzombieplague.com</link>
	<description>The Destruction of The World by A Violent Robot-Zombie Plague</description>
	<lastBuildDate>Sat, 10 Jul 2010 18:34:41 +0000</lastBuildDate>
	<language>en</language>
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		<item>
		<title>Concept: BOXHEADED LASER FACE</title>
		<link>http://www.robotzombieplague.com/?p=219&amp;utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=concept-boxheaded-laser-face</link>
		<comments>http://www.robotzombieplague.com/?p=219#comments</comments>
		<pubDate>Mon, 10 Aug 2009 01:14:47 +0000</pubDate>
		<dc:creator>Aaron</dc:creator>
				<category><![CDATA[Concept Art]]></category>
		<category><![CDATA[Enemy]]></category>
		<category><![CDATA[Ranged]]></category>

		<guid isPermaLink="false">http://robotzombieplague.com/?p=219</guid>
		<description><![CDATA[The Boxheaded Laser Face robot fires a terrible laser from one particular face of its box-shaped head. It is a viciously armored sentinel that aggressively pursues its only objective, to melt poor heroes with its incredibly deadly weapon. The Laser Face has no particular weakness, it&#8217;s simply a scary monster.]]></description>
			<content:encoded><![CDATA[<p><a rel="shadowbox;width=1000" href="http://www.robotzombieplague.com.php5-12.dfw1-2.websitetestlink.com/wp-content/uploads/2009/08/Unit_BoxHead_1000.jpg"><img class="size-full wp-image-31 alignleft" title="Plant_Bradberry_B" src="http://www.robotzombieplague.com.php5-12.dfw1-2.websitetestlink.com/wp-content/uploads/2009/08/Unit_BoxHead_590.jpg" alt="Plant_Bradberry_B" width="590" height="275" /></a><br />
<img class="size-full wp-image-31 alignleft" title="Plant_Bradberry_B" src="http://www.robotzombieplague.com.php5-12.dfw1-2.websitetestlink.com/wp-content/uploads/2009/07/TransPNG.png" alt="Plant_Bradberry_B" width="590" height="35" /></p>
<p>The Boxheaded Laser Face robot fires a terrible laser from one particular face of its box-shaped head.  It is a viciously armored sentinel that aggressively pursues its only objective, to melt poor heroes with its incredibly deadly weapon.  The Laser Face has no particular weakness, it&#8217;s simply a scary monster.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.robotzombieplague.com/?feed=rss2&amp;p=219</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Concept: PLATFORM PLANT</title>
		<link>http://www.robotzombieplague.com/?p=212&amp;utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=concept-platform-plant</link>
		<comments>http://www.robotzombieplague.com/?p=212#comments</comments>
		<pubDate>Mon, 10 Aug 2009 00:50:52 +0000</pubDate>
		<dc:creator>Aaron</dc:creator>
				<category><![CDATA[Concept Art]]></category>

		<guid isPermaLink="false">http://robotzombieplague.com/?p=212</guid>
		<description><![CDATA[The Platform Plant is a natural shrub that introduces classic platforming elements.  The leaves of the plant function as platforms for players to stand/jump on.  The plant itself may move, sway or grow in order to provide movement-based challenges or access to higher ground.  If infected, the plant could potentially present some yet-to-be-determined torturous threat.]]></description>
			<content:encoded><![CDATA[<p><a rel="shadowbox;width=1000" href="http://www.robotzombieplague.com.php5-12.dfw1-2.websitetestlink.com/wp-content/uploads/2009/08/Plant_Platform_1000.jpg"><img class="size-full wp-image-31 alignleft" title="Plant_Bradberry_B" src="http://www.robotzombieplague.com.php5-12.dfw1-2.websitetestlink.com/wp-content/uploads/2009/08/Plant_Platform_590.jpg" alt="Plant_Bradberry_B" width="590" height="275" /></a><br />
<img class="size-full wp-image-31 alignleft" title="Plant_Bradberry_B" src="http://www.robotzombieplague.com.php5-12.dfw1-2.websitetestlink.com/wp-content/uploads/2009/07/TransPNG.png" alt="Plant_Bradberry_B" width="590" height="35" /></p>
<p>The Platform Plant is a natural shrub that introduces classic platforming elements.  The leaves of the plant function as platforms for players to stand/jump on.  The plant itself may move, sway or grow in order to provide movement-based challenges or access to higher ground.  If infected, the plant could potentially present some yet-to-be-determined torturous threat.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.robotzombieplague.com/?feed=rss2&amp;p=212</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Concept:  DANGERBOT</title>
		<link>http://www.robotzombieplague.com/?p=204&amp;utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=concept-dangerbot</link>
		<comments>http://www.robotzombieplague.com/?p=204#comments</comments>
		<pubDate>Mon, 10 Aug 2009 00:43:11 +0000</pubDate>
		<dc:creator>Aaron</dc:creator>
				<category><![CDATA[Concept Art]]></category>
		<category><![CDATA[Enemy]]></category>
		<category><![CDATA[Ranged]]></category>

		<guid isPermaLink="false">http://robotzombieplague.com/?p=204</guid>
		<description><![CDATA[The Details concerning the Dangerbot are limited.  It&#8217;s small.  Maybe it&#8217;s spawned by a Robot-Virus Germ.  It has four adorably sharp legs.  The tip of its weapon, a proximity detecting short range constant beam laser, is its most vulnerable point.  To protect itself, the Dangerbot houses the laser inside its rotating head that&#8217;s only exposed [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="shadowbox;width=1000" href="http://www.robotzombieplague.com.php5-12.dfw1-2.websitetestlink.com/wp-content/uploads/2009/08/Unit_Dangerbot_1000.jpg"><img class="size-full wp-image-31 alignleft" title="Plant_Bradberry_B" src="http://www.robotzombieplague.com.php5-12.dfw1-2.websitetestlink.com/wp-content/uploads/2009/08/Unit_Dangerbot_590.jpg" alt="Plant_Bradberry_B" width="590" height="275" /></a><br />
<img class="size-full wp-image-31 alignleft" title="Plant_Bradberry_B" src="http://www.robotzombieplague.com.php5-12.dfw1-2.websitetestlink.com/wp-content/uploads/2009/07/TransPNG.png" alt="Plant_Bradberry_B" width="590" height="35" /></p>
<p>The Details concerning the Dangerbot are limited.  It&#8217;s small.  Maybe it&#8217;s spawned by a Robot-Virus Germ.  It has four adorably sharp legs.  The tip of its weapon, a proximity detecting short range constant beam laser, is its most vulnerable point.  To protect itself, the Dangerbot houses the laser inside its rotating head that&#8217;s only exposed when firing.  The result of this clever construction is that the most efficient way of destroying the Dangerbot is also the most dangerous  -  at close range and head on.</p>
<p>Theoretical Features:</p>
<ul>
<li>Spawned randomly from the Robot-Virus Germ</li>
<li>Proximity activated</li>
<li>Rotating, Constant laser beam damage</li>
<li>Extremely durable except at the head of the laser.</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://www.robotzombieplague.com/?feed=rss2&amp;p=204</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Build: 001-Prototype</title>
		<link>http://www.robotzombieplague.com/?p=195&amp;utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=hello-world-2</link>
		<comments>http://www.robotzombieplague.com/?p=195#comments</comments>
		<pubDate>Mon, 03 Aug 2009 05:00:57 +0000</pubDate>
		<dc:creator>masterXX123</dc:creator>
				<category><![CDATA[Playable Builds]]></category>

		<guid isPermaLink="false">http://robotzombieplague.com/?p=1</guid>
		<description><![CDATA[001-Prototype was the first build constructed in order to explore the strengths and features of the Unity engine.  It contains preliminary art and gameplay dynamics.  Two concept guns are currently available, the pistol and the rocket launcher (not tuned).  Basic camera motion and character contollers have been implemented.  There are some complimentary Robot-Virus crates available for shooting pleasure.  This version has not been optimised.]]></description>
			<content:encoded><![CDATA[<p><a rel="shadowbox;width=1250" href="http://www.robotzombieplague.com/builds/001.html"><img class="size-full wp-image-31 alignleft" title="Plant_Bradberry_B" src="http://www.robotzombieplague.com.php5-12.dfw1-2.websitetestlink.com/wp-content/uploads/2009/07/001_prototype.jpg" alt="Plant_Bradberry_B" width="590" height="275" /></a><br />
<img class="size-full wp-image-31 alignleft" title="Plant_Bradberry_B" src="http://www.robotzombieplague.com.php5-12.dfw1-2.websitetestlink.com/wp-content/uploads/2009/07/TransPNG.png" alt="Plant_Bradberry_B" width="590" height="20" /></p>
<p><a rel="shadowbox;width=1250" href="http://www.robotzombieplague.com/builds/001.html"><img class="alignleft size-full wp-image-115" title="PlayButton" src="http://www.robotzombieplague.com.php5-12.dfw1-2.websitetestlink.com/wp-content/uploads/2009/07/PlayButton.png" alt="PlayButton" width="154" height="51" /></a></p>
<p><em>001-Prototype</em> was the first build constructed in order to explore the strengths and features of the Unity engine.  It contains preliminary art and gameplay dynamics.  Two concept guns are currently available, the pistol and the rocket launcher (not tuned).  Basic camera motion and character contollers have been implemented.  There are some complimentary Robot-Virus crates available for shooting pleasure.  This version has not been optimised.</p>
<p>Compiled on: 08-03-09<br />
Size:   8,213KB</p>
<p>Notes:</p>
<ul>
<li>Original proof of concept.</li>
<li>Basic character controller development</li>
<li>Basic camera motion development</li>
<li>Weapon switching capability</li>
<li>Texturing exploration</li>
<li>Physics system exploration</li>
<li>Particle systems exploration</li>
<li>Basic animation implementation</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://www.robotzombieplague.com/?feed=rss2&amp;p=195</wfw:commentRss>
		<slash:comments>27</slash:comments>
		</item>
		<item>
		<title>The Pistol</title>
		<link>http://www.robotzombieplague.com/?p=126&amp;utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=the-pistol</link>
		<comments>http://www.robotzombieplague.com/?p=126#comments</comments>
		<pubDate>Thu, 30 Jul 2009 19:00:14 +0000</pubDate>
		<dc:creator>Aaron</dc:creator>
				<category><![CDATA[Production Art]]></category>
		<category><![CDATA[Ranged]]></category>
		<category><![CDATA[Weaponry]]></category>

		<guid isPermaLink="false">http://robotzombieplague.com/?p=126</guid>
		<description><![CDATA[The semi-automatic anti-viral sweet-m.f.ing pump-action pistol comes equipped with a side mounted flashlight.   It's capable of firing explosive rounds as fast as your elite fingers can mash a button.   Possibly equipped with limitless ammunition, the pistol features a moderate amount of recoil despite its small size.]]></description>
			<content:encoded><![CDATA[<p><a rel="shadowbox;width=1000" href="http://www.robotzombieplague.com.php5-12.dfw1-2.websitetestlink.com/wp-content/uploads/2009/07/Pistol_01_1000.jpg"><img class="size-full wp-image-31 alignleft" title="Plant_Bradberry_B" src="http://www.robotzombieplague.com.php5-12.dfw1-2.websitetestlink.com/wp-content/uploads/2009/07/Pistol_01_590.jpg" alt="Plant_Bradberry_B" width="590" height="275" /></a><br />
<img class="size-full wp-image-31 alignleft" title="Plant_Bradberry_B" src="http://www.robotzombieplague.com.php5-12.dfw1-2.websitetestlink.com/wp-content/uploads/2009/07/TransPNG.png" alt="Plant_Bradberry_B" width="590" height="35" /></p>
<p>The semi-automatic anti-viral sweet-m.f.ing pump-action pistol comes equipped with a side mounted flashlight.   It&#8217;s capable of firing explosive rounds as fast as your elite fingers can mash a button.   Possibly equipped with limitless ammunition, the pistol features a moderate amount of recoil despite its small size.</p>
<p>Features (likely to change):</p>
<ul>
<li>Semi-Automatic</li>
<li>Moderate Accuracy</li>
<li>Limitless Ammo</li>
<li>Small Damage Output</li>
<li>Pump Action Awesome</li>
<li>Side Mounted Flashlight</li>
<li>Upgradable Damage Output</li>
<li>Upgradable Accuracy</li>
<li>Upgradable Multishot</li>
<li>Upgradable Debuff (slow, stop, kickback, etc.)</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://www.robotzombieplague.com/?feed=rss2&amp;p=126</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Concept: ACORN BLASTER</title>
		<link>http://www.robotzombieplague.com/?p=91&amp;utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=concept-acorn-blaster</link>
		<comments>http://www.robotzombieplague.com/?p=91#comments</comments>
		<pubDate>Wed, 29 Jul 2009 16:28:55 +0000</pubDate>
		<dc:creator>Aaron</dc:creator>
				<category><![CDATA[Concept Art]]></category>
		<category><![CDATA[Enemy]]></category>
		<category><![CDATA[Environmental Hazard]]></category>
		<category><![CDATA[Ranged]]></category>

		<guid isPermaLink="false">http://robotzombieplague.com/?p=91</guid>
		<description><![CDATA[The Acorn Blaster has a chance of spawning when a Robot-Virus Germ is allowed to settle into the ground.  It's a small spherical ranged weapon that tracks the players position and fires fast moving projectiles.  Because it remains nestled halfway underground, it's most vulnerable when shot from directly above.

Theoretical Features:
<ul>
	<li>Spawned randomly from the Robot-Virus Germ</li>
	<li>Rapid fire projectile</li>
	<li>Small, difficult target to hit.  Best destroyed with precision weaponry</li>
	<li>AI driven aiming</li>
</ul>]]></description>
			<content:encoded><![CDATA[<p><a rel="shadowbox;width=1000" href="http://www.robotzombieplague.com.php5-12.dfw1-2.websitetestlink.com/wp-content/uploads/2009/07/Spawn_AcornBlaster_1000.jpg"><img class="size-full wp-image-31 alignleft" title="Plant_Bradberry_B" src="http://www.robotzombieplague.com.php5-12.dfw1-2.websitetestlink.com/wp-content/uploads/2009/07/Spawn_AcornBlaster_590.jpg" alt="Plant_Bradberry_B" width="590" height="275" /></a><br />
<img class="size-full wp-image-31 alignleft" title="Plant_Bradberry_B" src="http://www.robotzombieplague.com.php5-12.dfw1-2.websitetestlink.com/wp-content/uploads/2009/07/TransPNG.png" alt="Plant_Bradberry_B" width="590" height="35" /></p>
<p>The Acorn Blaster has a chance of spawning when a Robot-Virus Germ is allowed to settle into the ground.  It&#8217;s a small spherical ranged weapon that tracks the players position and fires fast moving projectiles.  Because it remains nestled halfway underground, it&#8217;s most vulnerable when shot from directly above.</p>
<p>Theoretical Features:</p>
<ul>
<li>Spawned randomly from the Robot-Virus Germ</li>
<li>Rapid fire projectile</li>
<li>Small, difficult target to hit.  Best destroyed with precision weaponry</li>
<li>AI driven aiming</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://www.robotzombieplague.com/?feed=rss2&amp;p=91</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Concept: GENERAL UNIT</title>
		<link>http://www.robotzombieplague.com/?p=87&amp;utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=concept-general-unit</link>
		<comments>http://www.robotzombieplague.com/?p=87#comments</comments>
		<pubDate>Wed, 29 Jul 2009 16:18:22 +0000</pubDate>
		<dc:creator>Aaron</dc:creator>
				<category><![CDATA[Concept Art]]></category>
		<category><![CDATA[Enemy]]></category>
		<category><![CDATA[Melee]]></category>
		<category><![CDATA[Ranged]]></category>

		<guid isPermaLink="false">http://robotzombieplague.com/?p=87</guid>
		<description><![CDATA[The General Unit is a mobile factory that manufactures and spreads the Robot-Zombie Virus by launching "Germs" from the top of its body.  While not an innately aggressive enemy, the General can use its close range defensive forcefield to inflict damage on players who gamble too closely.

Theoretical Features:
<ul>
	<li>Slow moving enemy unit</li>
	<li>Defensive forcefield can absorb large amounts of damage</li>
	<li>Forcefield can inflict damage upon contact</li>
	<li>Can be disabled without being destroyed</li>
	<li>Patrols, does not seek</li>
	<li>The rate of "Germ Launching" is variable and unpredictable</li>
	<li>Does not jump</li>
</ul>]]></description>
			<content:encoded><![CDATA[<p><a rel="shadowbox;width=1000" href="http://www.robotzombieplague.com.php5-12.dfw1-2.websitetestlink.com/wp-content/uploads/2009/07/General-Unit_1000.jpg"><img class="size-full wp-image-31 alignleft" title="Plant_Bradberry_B" src="http://www.robotzombieplague.com.php5-12.dfw1-2.websitetestlink.com/wp-content/uploads/2009/07/General-Unit_590.jpg" alt="Plant_Bradberry_B" width="590" height="275" /></a><br />
<img class="size-full wp-image-31 alignleft" title="Plant_Bradberry_B" src="http://www.robotzombieplague.com.php5-12.dfw1-2.websitetestlink.com/wp-content/uploads/2009/07/TransPNG.png" alt="Plant_Bradberry_B" width="590" height="35" /></p>
<p>The General Unit is a mobile factory that manufactures and spreads the Robot-Zombie Virus by launching &#8220;Germs&#8221; from the top of its body.  While not an innately aggressive enemy, the General can use its close range defensive forcefield to inflict damage on players who gamble too closely.</p>
<p>Theoretical Features:</p>
<ul>
<li>Slow moving enemy unit</li>
<li>Defensive forcefield can absorb large amounts of damage</li>
<li>Forcefield can inflict damage upon contact</li>
<li>Can be disabled without being destroyed</li>
<li>Patrols, does not seek</li>
<li>The rate of &#8220;Germ Launching&#8221; is variable and unpredictable</li>
<li>Does not jump</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://www.robotzombieplague.com/?feed=rss2&amp;p=87</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Concept:  ROBOT-VIRUS SPREADING GERM</title>
		<link>http://www.robotzombieplague.com/?p=73&amp;utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=concept-robot-virus-spreading-germ</link>
		<comments>http://www.robotzombieplague.com/?p=73#comments</comments>
		<pubDate>Wed, 29 Jul 2009 15:56:16 +0000</pubDate>
		<dc:creator>Aaron</dc:creator>
				<category><![CDATA[Concept Art]]></category>
		<category><![CDATA[Enemy]]></category>
		<category><![CDATA[Ranged]]></category>

		<guid isPermaLink="false">http://robotzombieplague.com/?p=73</guid>
		<description><![CDATA[The Robot-Virus Germ is launched from the top of a General Unit.   Its goal is to spread the virus from innately robotic enemies to infectable environmental elements.   Once launched, the Germs rain down slowly offering players the opportunity to destroy them before they can contact the ground or other features that might spawn additional hazards.  If allowed to touch the player, Germs can inflict severe damage by way of an amazing blue explosion.

Theoretical Features:
<ul>
	<li>Spawned from General Units</li>
	<li>Infects environmental elements possibly spawning additional enemies or hazards</li>
	<li>Can be destroyed while airborne</li>
	<li>Can inflict direct damage on the player</li>
	<li>Falls slowly.  The rate of descent can be adjusted with the difficulty level.</li>
</ul>
<div><span style="font-family: 'Lucida Grande';"><span style="white-space: pre-wrap;">
</span></span></div>]]></description>
			<content:encoded><![CDATA[<p><a rel="shadowbox;width=1000" href="http://www.robotzombieplague.com.php5-12.dfw1-2.websitetestlink.com/wp-content/uploads/2009/07/General-Unitb_1000.jpg"><img class="size-full wp-image-31 alignleft" title="Plant_Bradberry_B" src="http://www.robotzombieplague.com.php5-12.dfw1-2.websitetestlink.com/wp-content/uploads/2009/07/General-Unitb_590.jpg" alt="Plant_Bradberry_B" width="590" height="275" /></a><br />
<img class="size-full wp-image-31 alignleft" title="Plant_Bradberry_B" src="http://www.robotzombieplague.com.php5-12.dfw1-2.websitetestlink.com/wp-content/uploads/2009/07/TransPNG.png" alt="Plant_Bradberry_B" width="590" height="35" /></p>
<p>The Robot-Virus Germ is launched from the top of a General Unit.   Its goal is to spread the virus from innately robotic enemies to infectable environmental elements.   Once launched, the Germs rain down slowly offering players the opportunity to destroy them before they can contact the ground or other features that might spawn additional hazards.  If allowed to touch the player, Germs can inflict severe damage by way of an amazing blue explosion.</p>
<p>Theoretical Features:</p>
<ul>
<li>Spawned from General Units</li>
<li>Infects environmental elements possibly spawning additional enemies or hazards</li>
<li>Can be destroyed while airborne</li>
<li>Can inflict direct damage on the player</li>
<li>Falls slowly.  The rate of descent can be adjusted with the difficulty level.</li>
</ul>
<div><span style="font-family: 'Lucida Grande';"><span style="white-space: pre-wrap;"><br />
</span></span></div>
]]></content:encoded>
			<wfw:commentRss>http://www.robotzombieplague.com/?feed=rss2&amp;p=73</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Concept:  DEATH ROOTS</title>
		<link>http://www.robotzombieplague.com/?p=67&amp;utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=concept-death-roots</link>
		<comments>http://www.robotzombieplague.com/?p=67#comments</comments>
		<pubDate>Wed, 29 Jul 2009 15:29:36 +0000</pubDate>
		<dc:creator>Aaron</dc:creator>
				<category><![CDATA[Concept Art]]></category>
		<category><![CDATA[Enemy]]></category>
		<category><![CDATA[Environmental Hazard]]></category>
		<category><![CDATA[Melee]]></category>

		<guid isPermaLink="false">http://robotzombieplague.com/?p=67</guid>
		<description><![CDATA[Another possible tree mutation, Death Roots violently shoot upward catching careless heroes in a spikey trap of doom.  Their exact behavior is TBD.  Do they spring up one root at atime?  Do they constantly pop up and down "whack-a-mole" style?  Can they be destroyed?

Theoretical Features:
<ul>
	<li>Surprise Attack</li>
	<li>Melee Damage</li>
	<li>Possible Electrocution Damage</li>
	<li>Dynamic Root-Spike Generation/Animation</li>
</ul>]]></description>
			<content:encoded><![CDATA[<p><a rel="shadowbox;width=1000" href="http://www.robotzombieplague.com.php5-12.dfw1-2.websitetestlink.com/wp-content/uploads/2009/07/Plant_DeathRoots_1000.jpg"><img class="size-full wp-image-31 alignleft" title="Plant_Bradberry_B" src="http://www.robotzombieplague.com.php5-12.dfw1-2.websitetestlink.com/wp-content/uploads/2009/07/Plant_DeathRoots_590.jpg" alt="Plant_Bradberry_B" width="590" height="275" /></a><br />
<img class="size-full wp-image-31 alignleft" title="Plant_Bradberry_B" src="http://www.robotzombieplague.com.php5-12.dfw1-2.websitetestlink.com/wp-content/uploads/2009/07/TransPNG.png" alt="Plant_Bradberry_B" width="590" height="35" /></p>
<p>Another possible tree mutation, Death Roots violently shoot upward catching careless heroes in a spikey trap of doom.  Their exact behavior is TBD.  Do they spring up one root at atime?  Do they constantly pop up and down &#8220;whack-a-mole&#8221; style?  Can they be destroyed?</p>
<p>Theoretical Features:</p>
<ul>
<li>Surprise Attack</li>
<li>Melee Damage</li>
<li>Possible Electrocution Damage</li>
<li>Dynamic Root-Spike Generation/Animation</li>
</ul>
]]></content:encoded>
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		<item>
		<title>The Rocket Launcher</title>
		<link>http://www.robotzombieplague.com/?p=134&amp;utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=the-rocket-launcher</link>
		<comments>http://www.robotzombieplague.com/?p=134#comments</comments>
		<pubDate>Wed, 29 Jul 2009 15:29:21 +0000</pubDate>
		<dc:creator>Aaron</dc:creator>
				<category><![CDATA[Production Art]]></category>
		<category><![CDATA[Ranged]]></category>
		<category><![CDATA[Weaponry]]></category>

		<guid isPermaLink="false">http://robotzombieplague.com/?p=134</guid>
		<description><![CDATA[The rocket launcher is a heavy weapon that fires devastatingly explosive projectiles with large amounts of splash damage.  Only capable of holding a single rocket in the chamber, the time between firing is lengthy as a reload is necessary after every shot.  Because of the weapon's size and weight, a heroe's maneuverability is drastically reduced while the weapon is equipped.  However, if timed properly, the rocket launcher's large recoil might be used to boost a player's jumping height.]]></description>
			<content:encoded><![CDATA[<p><a rel="shadowbox;width=1000" href="http://www.robotzombieplague.com.php5-12.dfw1-2.websitetestlink.com/wp-content/uploads/2009/07/RocketLauncher_01_1000.jpg"><img class="size-full wp-image-31 alignleft" title="Plant_Bradberry_B" src="http://www.robotzombieplague.com.php5-12.dfw1-2.websitetestlink.com/wp-content/uploads/2009/07/RocketLauncher_01_590.jpg" width="590" height="275" /></a><br />
<img class="size-full wp-image-31 alignleft" title="Plant_Bradberry_B" src="http://www.robotzombieplague.com.php5-12.dfw1-2.websitetestlink.com/wp-content/uploads/2009/07/TransPNG.png" alt="Plant_Bradberry_B" width="590" height="35" /></p>
<p>The rocket launcher is a heavy weapon that fires devastatingly explosive projectiles with large amounts of splash damage.  Only capable of holding a single rocket in the chamber, the time between firing is lengthy as a reload is necessary after every shot.  Because of the weapon&#8217;s size and weight, a heroe&#8217;s maneuverability is drastically reduced while the weapon is equipped.  However, if timed properly, the rocket launcher&#8217;s large recoil might be used to boost a player&#8217;s jumping height.</p>
<p>Features:</p>
<ul>
<li>Large damage output</li>
<li>Devastating splash damage</li>
<li>Large recoil</li>
<li>Single fire weapon with punishing reload times</li>
<li>Upgradeable reload times</li>
<li>Upgradable recoil</li>
<li>Upgradable weight/maneuverability</li>
<li>Upgradable accuracy</li>
<li>Upgradable damage output</li>
</ul>
]]></content:encoded>
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